
The locations of Wales and Sweden make a return, but the great news is that none of the stages are copied from the previous games.
#DIRT RALLY DIRT 4 DRIVERS#
It takes drivers across the world, from the red-clay dirt roads in Australia to the winding tarmac in Spain, to complete in long unidirectional stages. Rally is not the name of the game, but it probably should have been there is a lot of rally driving in DiRT 4. Delving into this off-road aspect of the career is hardly essential, apart from having engineers that can repair vehicle damage, but it's nice to be more involved with a fictional racing world. It's basically a lightweight team management simulator. If you are savvy enough, make a deal with sponsors and increase their payouts by completing specific objectives during events.

Money is also used to improve car reliability, purchase facilities (like more garage space), and hire engineers that service vehicles between stages. Vehicles can be purchased and will provide greater event income than driving loaners. Completing events will reward players with credits and reputation. The career is long (approximately 50 hours) but the progression is excellent.

You will need to unlock licenses for subsequent championships by finishing events. Despite the breakdown, the rally component probably makes up around 80% of the career due to stage length and the number of events. Whichever handling type you choose, the career consists of three disciplines: Rally (modern-day and historic), Landrush and Rallycross.

The difference between the two handling presets is not transparent but most obvious when it comes to traction and consistency simulation requires a lot more work to keep vehicles on the road. From the get-go, this racing game wants to be taken seriously, which encourages the simulation style of handling. They plainly teach drivers about straight-line braking, weight transfer, traction control, handbrake turns, and the various subtleties of the different drivetrains. This location sounds like DiRT 3's Gymkhana zone, but thoughts of those dizzying donuts will quickly fade. DIRT 4 starts by asking an important question: are you here for fun, as a gamer, or are you here for a challenge, via a simulation? Before you commit to one answer, it's a good idea to complete the Academy tutorials that take place in an abandoned industrial estate containing warehouses and shipping containers.
